Literature Review in Games and Learning

Literature Review in Games and Learning

01 January 2004

This review provides:

  • a summary of the contemporary state of the computer and video gaming industry, market and culture
  • an overview of the main developments in research into gaming and the educational relevance of video games, and a summary of the literature resulting from this research
  • a basis for communication between the educational research community and the commercial sector on the subject of the use of games technologies in the design of learning resources
  • a basis for discussion within educational communities on the use of digital games within educational settings.

Additional information

Literature review in games and learning

Related Titles

Literature review in games and learning , Literature review in games and learning , Literature review in games and learning , Games-based experiences for learning , Games-based learning experiences , Game-based learning